“Go and love someone exactly as they are. And then watch how quickly they transform into the greatest, truest version of themselves. When one feels seen and appreciated in their own essence, one is instantly empowered.” – Wes Angelozzi
In Digital Literacy and Elective classes, we interrupted our usual classes to give way to Kindness topic. Why? Because kindness fuels creativity. Kindness move people to do their share of the load. Kindness equips people to forgive. Kindness gives people a chance and hope for the future.
To emphasize this, students were tasked to create Pro-Kindess posters using the attractive templates in Canva. They were challenged to come up with little doable acts of kindness. Here are some of their wonderful designs:
They say that you can not give what you do not have. Therefore, we had an activity wherein each student will sit on the special chair and receive compliments from his or her classmates. It was wonderful to see them complimenting each other and encouraging one another. One even created a poem about his fondness of his classmate.
Here are some of the photos:
To compliment the kindness topic, the students watched the Pep Talk from the Kid President. Here it is.
Sometimes, we all need to be reminded of the heroes inside us. A tap on the back or a word of encouragement will go a long way. So go ahead, give that smile and make someone’s day!
“Bring ideas in and entertain them royally, for one of them may be the king.”
- Mark Van Doren
I am thrilled to share the wonderful 3D spaces and content creations of our Middle school students.
Just in time for the celebration of Dr. Seuss’ birthday last March 4, pages of his books came to life as students designed their virtual reality environments using CoSpaces. “CoSpaces, as described in their website, is an intuitive educational technology for students to create anything in 3D, learn to code while having fun, and connect with the curriculum.”
In this activity, the students were asked to choose a page from the creations of Dr. Seuss and design its virtual environment. The students had the opportunity to familiarize themselves with customizing objects, using flexible shapes and adding various environments. With this, they learned how to manipulate the various characters and objects to re-create a scene in the story.
Here are some of their wonderful virtual environments:
“In a people house” by Dr. Seuss writing as Theo LeSieg illustrated by Roy McKie
“I had trouble in getting to Solla Sollew” by Dr. Seuss
If you haven’t tried this game, you are missing a lot.
According to their website, “Kahoot! is a free game-based learning platform for teachers of awesome, classroom, superheroes and all learners.” It give students and teachers a more dynamic and livelier way of finding out how much the students understood a specific lesson or topic.
Once the questions are prepared, the teacher can just type in the questions and let the students choose the correct answer from the choices. The students will see four basic shapes with basic colors that represent possible answers. This is the “Quiz” format.
Another alternative is their brand new game called “Jumble.” It is a bit of a combination of a quiz as well as a reviewer game. The students will be prompted with a question but the answer will be shown in a, yes you guessed it, jumbled manner. To give their answer, the students in turn will re-arrange the shapes so it shows the correct order of thought. What keeps Kahoot more exciting is that they can choose code names from a set of witty codes such as “Legend Lion,” “Awesome Bear,” and “Mystery Dolphin.” For the results, the names (or code name) of the first five students who get to answer it correctly are flashed on screen. This makes them really go wild.
When we played Jumble in class, the students were all standing up and were so excited to check if they were the fastest to answer. Too bad I was not able to take photos of them jumping up and down in jubilation. However, here are some snapshots of the activity.
Once they have joined, their names will be posted on the “Game Board.”
At the end of the game, they feel so accomplished once they see their names on the “Podium.”
The winner’s computer will display this, who wouldn’t be proud?
After you are done, you can download the results either to your computer or to your Google Drive.
This 6th of February 2018, the world will celebrate Safer Internet Day (SID) with the theme “Create, connect and share respect: A better internet starts with you.”
If you are thinking of joining the celebration, a wealth of information can be found in their website containing the best possible use of online technology. They even have downloadable promotional materials. One of which is the SID 2018 gif found on top which looks really creative.
As we recognize the risky online situations that our children may face, as much as possible, we would like to coach them on how to be safe and protected, kind and respectful, as well as engaged and empowered to tap on its potential.
Conveniently, in Digital Literacy class, our current topic is blogging. Through this, students will be given the opportunity to share their perspectives and experiences to a wider audience. Not only will it enhance their IT skills and improve their literacy skills, it will also target to provide them an avenue to practice appropriate online behaviors while making global connections.
In our first few meetings, to make them more involved and have ownership, they were asked to create their class blogging guidelines. This will serve as reminder for them on how to post content creatively and responsibly. Below is a collage of images on how they collaborate online discussing the do’s and don’ts of posting, leaving comments, grammar, spelling, adding of images and videos, installing of themes and privacy.
Credits: Safer Internet Day 2018 // Collage done using Adobe Spark
To be more involved, here are additional references to look at for a Safer Internet Program for our kids. If you are looking for a short presentation on proper netiquette, this link from Brainpop entitled “Digital Etiquette” might help you. Another resource is the regional campaign on online child safety entitled #SafeWeb4Kids supported by UNICEF and organized by Child Rights Coalition Asia (an organization aimed to influence decisions to ensure that the rights of children are respected, protected and fulfilled).
Together, let us promote responsible online behavior. Happy Safer Internet Day!
“A designer knows he has achieved perfection
not when there is nothing left to add, but when there is nothing left to take away.”
- Antoine de Saint-Exupéry
It was a great journey to watch the students develop their own identity. Every week, their concept develops and their branding is becoming more visible and stable.
Students from the Content Creation class were asked to come up with or think of a brand to focus on for the whole semester. After which, they will build their marketing portfolio around it.
Their first design was a brand logo. Combining the elements and principles of art and design, they sketched the shapes, images and texts that will represent their brand. Some of them “started” their own cupcake companies, while some followed their passion in fashion — from shoes to clothes to bags. There were gaming brands and dance company for both modern and ballet. There was also a trading company. It was good to observe that there were also students who pursued environmental and educational causes.
To guide them in their design, they gathered inspiration from color to texture to font style and constructed their Mood Board. Here is one of the student’s creation for their Bag Company.
Students were tasked to design various marketing paraphernalia to help them promote their company. Their skills in making a business card, letterhead, envelope were enhanced. Designs of paper bag were also included.
“Google Sites” was used to house all their design submissions. It was a delight to see their business concept housed in one web page.
“Simplicity is about subtracting the obvious and adding the meaningful.”
- John Maeda
This November, Chinese International School Manila, in partnership with Colegio Interamericano de Guatemala, TEDA International School (China) and Maple Leaf International School (China) has organized the “International Bookmark Exchange Project.” In accordance with the International Association of School Librarianship (IASL) theme for 2017, “Connecting Communities and Cultures,” students in these participating schools have researched on what it means to bring together various customs arts, national heritage and achievements. With the facts at hand, they created their bookmarks that reflect this year’s theme.
Here are some of the completed bookmark masterpieces of the students.
International Bookmark Exchange is one of the events in the CISM Book Week 2017 celebrations. We are grateful to the Librarians who have labored in this project to connect the students through wonderful bookmark creations. You made it possible, Mary Rose, Ricky and Hager. Cheers!
“The beautiful thing about learning is nobody can take it away from you.” ― B.B. King
Digital Passport is such a wonderful tool to let the students learn about digital citizenship. It lets the students explore the digital world giving them exercises on privacy, communication, searching, cyberbullying and creative credit.
Image source from Digital Passport by Common Sense Media Inc.
The students play and learn at the same time. They are reminded that it is definitely hard to multitask, so they know that texting while spending time with their friend is hard to do. They now know that they have to prioritize their friends and keep their phones when their friends come over.
They have watched the negative effects of cyberbullying and that they should stand up to someone who is being bullied. They also learned how to protect themselves online and not post or send personal information. Most importantly, they are reminded to tell an adult when they come across something or someone that they are unsure of.
“I am not a teacher, but an awakener.”
― Robert Frost
It is the first month of the school year! Welcome to the Digital Literacy blog site for Grade 4 to Grade 10. I met new and interesting students again this school year. The classes discussed what they can expect from digital literacy, computer lab rules as well as the Bring Your Own Device (BYOD) policy. As a review, we played the Space Game using the Socrative app. It was an exciting activity for them as they raced their way to the finish line. It was indeed an excellent way to loosen up in class.
To orient the students with what we have in the Upper School Library, and to give them a refresher course on how to search for books in the library, they played the library scavenger hunt. It is a delight to watch them run around the library with a purpose. They were racing against time and competing with their classmates to prove that they are the best and the fastest. Here are some snapshots of the activity:
Next feature will be about the digital citizenship lessons.
We are thrilled to showcase what the Chinese International School Manila students can do! From users of technology, CISM students are continually being empowered to becoming creators of technology.
In the morning of May 22, Ms. Feli with Mr. Carlos opened the ceremony with the ribbon-cutting at the Lower School Library. The opening video showcased the student’s Makers’ Fest project for 2017.
The Grade 4 students gave presentations on Earthquake preparedness and the Grade 5 students made a Green Screen booth.
Students from the Early Years and Elementary School were our excited visitors. They went around the exhibits to try on the various creations of Middle School and some High School students.
With the use of Scratch, students programmed games for different interest levels and assigned subjects. They use alligator clips from Makey Makey and attach it to the foil or clay to enhance the gaming experience of the users.
The group assigned to “Arts” designed a game that gives the player an opportunity to paint after finishing a level.
Another favorite Scratch program of the crowd is the race between the human and robot. Inspired by their PE subject, they created a simple-turned-popular game.
What happens when you combine physics, digital literacy with fun and creative students. They will give a knock-out game entitled “Wire Game: Down to the Wire.”
This group make learning fun. The next group made an interactive quiz for the gamers to practice their English skills.
Who wants to do sword fighting and cajon playing? In collaboration with Social Studies, the Grade 7 students created these interactive games to show highlights in Peru and India’s history.
The grades 8 and selected grades 9 and 10 students created their Apps using MIT App Inventor. This is an introduction to programming and app making tool that uses visual, drag-and-drop building blocks.
Students made apps that will help learners of basic Math, English, and Art skills.
Here are the projects of the Robotics class. CISM has some amazing programmers and robot builders. They were asked to identify a problem and provide a solution using robotics. Here are their inventions:
Race Car robot with remote control
Bartender or automatic water dispenser
FRMR – a robot that rakes the soil and plants the seeds.
The winners for each category are the following:
Best App: “My Schedule”
Best Scratch and Makey Makey Project: “Cajon in Peru”
“You are a genius, and the world needs your contribution.”
- Angela Maiers
What if you can learn about anything that you wanted? What if you were given one block every week to pursue your passion? What would you do?
An exciting semester was it for the selected Upper School students who were given time to work on their own Genius Hour Projects.
What is Genius Hour? Genius Hour is a class block dedicated weekly to “empower the students to pursue their own passions. It transforms classrooms into a place where students want to come in and learn.”
Student projects range from learning how to crochet, wakeboarding, forming a band and even composing a song. Some students tried to learn how to ride a skateboard, learn how to play the ukelele or piano, take photos, learn badminton, learn programming, write a comic book, make an expensive painting, learn how to bake and learn how to jump higher or run faster.
Here are some photos during their presentation:
It was indeed a great learning opportunity for students to be in charge of their own learning and at the same time be responsible of managing their own time and resources.
On the afternoon of May 22, the “Best Genius Hour Project” was chosen and the students who composed a song won.
It was indeed a wonderful experience and we look forward to next Genius Hour event!