This school year, the Grade 5 students had a treat!
I found two new gems that they absolutely loved and all of these are part of Google’s Be Internet Awesome curriculum. Lessons were made highly interactive through slides made in Pear Deck. All students were given the same question and each learner was given an opportunity to write his or her own response. They wrote their opinion in their own pace and in their own way. They had to opportunity to choose to type their answer in a traditional way or draw them with gusto.
Another discovery was the Interland – an action-packed online game. This provided students a platform where they can learn the basics of digital safety. They learned how to create strong passwords, protect themselves from phishers and practice good digital citizenship by not only being Bystanders but Upstanders.
In was an amazing time to see how the students showed their skills in Digital Literacy through creative play during the 2018 Makers’ Fest.
The Ribbon Cutting ceremony was graced by Chinese International School Manila President and Chief Executive Officer, Founder, Ms. Felicia Atienza; Head of Schools,
Mr. Timothy Boulton and the Student Council President.
The Grade 4 students brought their guests to different parts of the world, and even to outer space with the use of Green Screen.
Our Grade 5 students amazed the booth goers with their skills in Scratch and Makey-Makey. Various games were created based on different subjects such as Math, English, P.E., and Mandarin.
This year, for Middle School and High School levels, those enrolled in our Elective classes got the chance to participate in Makers’ Fest. There were two classes then. One was Virtual reality, which used the CoSpaces platform while the other one was Robotics which used LEGO Mindstorms NXT.
Based on the CoSpaces website, “it is an intuitive educational technology enabling students and teachers to easily build their own 3D creations, animate them with code and explore them in Virtual reality.”
Students created a maze game based on their chosen theme such as Harry Potter’s Quidditch, Donkey Kong and Jumanji. Here are some of their creations:
The next feature in the Makers Fest is the use of the LEGO Mindstorm NXT which has a programmable brick, sensors, LEGO elements, and so much more. This engaged the students in Computer Science, Math, Technology and Engineering.
The Robotics students solved the Trash Trek missions, putting their creative solutions and Robotics skills to the test. Using LEGO Mindstorms NXT, the students solved Mission 05 Careers, M07 Cleanup, M10 Demolition, M09 Salvage, and M11 Purchasing Decisions.
The other class focused on basic challenges, movements and builds.
We hope you enjoyed our blog and please stay tuned for the next Makers’ Fest in 2019!
“Go and love someone exactly as they are. And then watch how quickly they transform into the greatest, truest version of themselves. When one feels seen and appreciated in their own essence, one is instantly empowered.” – Wes Angelozzi
In Digital Literacy and Elective classes, we interrupted our usual classes to give way to Kindness topic. Why? Because kindness fuels creativity. Kindness move people to do their share of the load. Kindness equips people to forgive. Kindness gives people a chance and hope for the future.
To emphasize this, students were tasked to create Pro-Kindess posters using the attractive templates in Canva. They were challenged to come up with little doable acts of kindness. Here are some of their wonderful designs:
They say that you can not give what you do not have. Therefore, we had an activity wherein each student will sit on the special chair and receive compliments from his or her classmates. It was wonderful to see them complimenting each other and encouraging one another. One even created a poem about his fondness of his classmate.
Here are some of the photos:
To compliment the kindness topic, the students watched the Pep Talk from the Kid President. Here it is.
Sometimes, we all need to be reminded of the heroes inside us. A tap on the back or a word of encouragement will go a long way. So go ahead, give that smile and make someone’s day!
“Bring ideas in and entertain them royally, for one of them may be the king.”
- Mark Van Doren
I am thrilled to share the wonderful 3D spaces and content creations of our Middle school students.
Just in time for the celebration of Dr. Seuss’ birthday last March 4, pages of his books came to life as students designed their virtual reality environments using CoSpaces. “CoSpaces, as described in their website, is an intuitive educational technology for students to create anything in 3D, learn to code while having fun, and connect with the curriculum.”
In this activity, the students were asked to choose a page from the creations of Dr. Seuss and design its virtual environment. The students had the opportunity to familiarize themselves with customizing objects, using flexible shapes and adding various environments. With this, they learned how to manipulate the various characters and objects to re-create a scene in the story.
Here are some of their wonderful virtual environments:
“In a people house” by Dr. Seuss writing as Theo LeSieg illustrated by Roy McKie
“I had trouble in getting to Solla Sollew” by Dr. Seuss
If you haven’t tried this game, you are missing a lot.
According to their website, “Kahoot! is a free game-based learning platform for teachers of awesome, classroom, superheroes and all learners.” It give students and teachers a more dynamic and livelier way of finding out how much the students understood a specific lesson or topic.
Once the questions are prepared, the teacher can just type in the questions and let the students choose the correct answer from the choices. The students will see four basic shapes with basic colors that represent possible answers. This is the “Quiz” format.
Another alternative is their brand new game called “Jumble.” It is a bit of a combination of a quiz as well as a reviewer game. The students will be prompted with a question but the answer will be shown in a, yes you guessed it, jumbled manner. To give their answer, the students in turn will re-arrange the shapes so it shows the correct order of thought. What keeps Kahoot more exciting is that they can choose code names from a set of witty codes such as “Legend Lion,” “Awesome Bear,” and “Mystery Dolphin.” For the results, the names (or code name) of the first five students who get to answer it correctly are flashed on screen. This makes them really go wild.
When we played Jumble in class, the students were all standing up and were so excited to check if they were the fastest to answer. Too bad I was not able to take photos of them jumping up and down in jubilation. However, here are some snapshots of the activity.
Once they have joined, their names will be posted on the “Game Board.”
At the end of the game, they feel so accomplished once they see their names on the “Podium.”
The winner’s computer will display this, who wouldn’t be proud?
After you are done, you can download the results either to your computer or to your Google Drive.
This 6th of February 2018, the world will celebrate Safer Internet Day (SID) with the theme “Create, connect and share respect: A better internet starts with you.”
If you are thinking of joining the celebration, a wealth of information can be found in their website containing the best possible use of online technology. They even have downloadable promotional materials. One of which is the SID 2018 gif found on top which looks really creative.
As we recognize the risky online situations that our children may face, as much as possible, we would like to coach them on how to be safe and protected, kind and respectful, as well as engaged and empowered to tap on its potential.
Conveniently, in Digital Literacy class, our current topic is blogging. Through this, students will be given the opportunity to share their perspectives and experiences to a wider audience. Not only will it enhance their IT skills and improve their literacy skills, it will also target to provide them an avenue to practice appropriate online behaviors while making global connections.
In our first few meetings, to make them more involved and have ownership, they were asked to create their class blogging guidelines. This will serve as reminder for them on how to post content creatively and responsibly. Below is a collage of images on how they collaborate online discussing the do’s and don’ts of posting, leaving comments, grammar, spelling, adding of images and videos, installing of themes and privacy.
Credits: Safer Internet Day 2018 // Collage done using Adobe Spark
To be more involved, here are additional references to look at for a Safer Internet Program for our kids. If you are looking for a short presentation on proper netiquette, this link from Brainpop entitled “Digital Etiquette” might help you. Another resource is the regional campaign on online child safety entitled #SafeWeb4Kids supported by UNICEF and organized by Child Rights Coalition Asia (an organization aimed to influence decisions to ensure that the rights of children are respected, protected and fulfilled).
Together, let us promote responsible online behavior. Happy Safer Internet Day!
“A designer knows he has achieved perfection
not when there is nothing left to add, but when there is nothing left to take away.”
- Antoine de Saint-Exupéry
It was a great journey to watch the students develop their own identity. Every week, their concept develops and their branding is becoming more visible and stable.
Students from the Content Creation class were asked to come up with or think of a brand to focus on for the whole semester. After which, they will build their marketing portfolio around it.
Their first design was a brand logo. Combining the elements and principles of art and design, they sketched the shapes, images and texts that will represent their brand. Some of them “started” their own cupcake companies, while some followed their passion in fashion — from shoes to clothes to bags. There were gaming brands and dance company for both modern and ballet. There was also a trading company. It was good to observe that there were also students who pursued environmental and educational causes.
To guide them in their design, they gathered inspiration from color to texture to font style and constructed their Mood Board. Here is one of the student’s creation for their Bag Company.
Students were tasked to design various marketing paraphernalia to help them promote their company. Their skills in making a business card, letterhead, envelope were enhanced. Designs of paper bag were also included.
“Google Sites” was used to house all their design submissions. It was a delight to see their business concept housed in one web page.
“Simplicity is about subtracting the obvious and adding the meaningful.”
- John Maeda
This November, Chinese International School Manila, in partnership with Colegio Interamericano de Guatemala, TEDA International School (China) and Maple Leaf International School (China) has organized the “International Bookmark Exchange Project.” In accordance with the International Association of School Librarianship (IASL) theme for 2017, “Connecting Communities and Cultures,” students in these participating schools have researched on what it means to bring together various customs arts, national heritage and achievements. With the facts at hand, they created their bookmarks that reflect this year’s theme.
Here are some of the completed bookmark masterpieces of the students.
International Bookmark Exchange is one of the events in the CISM Book Week 2017 celebrations. We are grateful to the Librarians who have labored in this project to connect the students through wonderful bookmark creations. You made it possible, Mary Rose, Ricky and Hager. Cheers!
“The beautiful thing about learning is nobody can take it away from you.” ― B.B. King
Digital Passport is such a wonderful tool to let the students learn about digital citizenship. It lets the students explore the digital world giving them exercises on privacy, communication, searching, cyberbullying and creative credit.
Image source from Digital Passport by Common Sense Media Inc.
The students play and learn at the same time. They are reminded that it is definitely hard to multitask, so they know that texting while spending time with their friend is hard to do. They now know that they have to prioritize their friends and keep their phones when their friends come over.
They have watched the negative effects of cyberbullying and that they should stand up to someone who is being bullied. They also learned how to protect themselves online and not post or send personal information. Most importantly, they are reminded to tell an adult when they come across something or someone that they are unsure of.
“I am not a teacher, but an awakener.”
― Robert Frost
It is the first month of the school year! Welcome to the Digital Literacy blog site for Grade 4 to Grade 10. I met new and interesting students again this school year. The classes discussed what they can expect from digital literacy, computer lab rules as well as the Bring Your Own Device (BYOD) policy. As a review, we played the Space Game using the Socrative app. It was an exciting activity for them as they raced their way to the finish line. It was indeed an excellent way to loosen up in class.
To orient the students with what we have in the Upper School Library, and to give them a refresher course on how to search for books in the library, they played the library scavenger hunt. It is a delight to watch them run around the library with a purpose. They were racing against time and competing with their classmates to prove that they are the best and the fastest. Here are some snapshots of the activity:
Next feature will be about the digital citizenship lessons.