We are thrilled to showcase what the Chinese International School Manila students can do! From users of technology, CISM students are continually being empowered to becoming creators of technology.
In the morning of May 22, Ms. Feli with Mr. Carlos opened the ceremony with the ribbon-cutting at the Lower School Library. The opening video showcased the student’s Makers’ Fest project for 2017.
The Grade 4 students gave presentations on Earthquake preparedness and the Grade 5 students made a Green Screen booth.
Students from the Early Years and Elementary School were our excited visitors. They went around the exhibits to try on the various creations of Middle School and some High School students.
With the use of Scratch, students programmed games for different interest levels and assigned subjects. They use alligator clips from Makey Makey and attach it to the foil or clay to enhance the gaming experience of the users.
The group assigned to “Arts” designed a game that gives the player an opportunity to paint after finishing a level.
Another favorite Scratch program of the crowd is the race between the human and robot. Inspired by their PE subject, they created a simple-turned-popular game.
What happens when you combine physics, digital literacy with fun and creative students. They will give a knock-out game entitled “Wire Game: Down to the Wire.”
This group make learning fun. The next group made an interactive quiz for the gamers to practice their English skills.
The grades 8 and selected grades 9 and 10 students created their Apps using MIT App Inventor. This is an introduction to programming and app making tool that uses visual, drag-and-drop building blocks.
Students made apps that will help learners of basic Math, English, and Art skills.
Here are the projects of the Robotics class. CISM has some amazing programmers and robot builders. They were asked to identify a problem and provide a solution using robotics. Here are their inventions:
Race Car robot with remote control
Bartender or automatic water dispenser
FRMR – a robot that rakes the soil and plants the seeds.
The winners for each category are the following:
Best App: “My Schedule”
Best Robotics Project: “FRMR”
This would not be possible without the help of the whole Digital Literacy and Library Team — your Makers’ Fest Team 2017
“You are a genius, and the world needs your contribution.”
- Angela Maiers
What if you can learn about anything that you wanted? What if you were given one block every week to pursue your passion? What would you do?
An exciting semester was it for the selected Upper School students who were given time to work on their own Genius Hour Projects.
What is Genius Hour? Genius Hour is a class block dedicated weekly to “empower the students to pursue their own passions. It transforms classrooms into a place where students want to come in and learn.”
Student projects range from learning how to crochet, wakeboarding, forming a band and even composing a song. Some students tried to learn how to ride a skateboard, learn how to play the ukelele or piano, take photos, learn badminton, learn programming, write a comic book, make an expensive painting, learn how to bake and learn how to jump higher or run faster.
Here are some photos during their presentation:
It was indeed a great learning opportunity for students to be in charge of their own learning and at the same time be responsible of managing their own time and resources.
On the afternoon of May 22, the “Best Genius Hour Project” was chosen and the students who composed a song won.
It was indeed a wonderful experience and we look forward to next Genius Hour event!
Congratulations, from your Makers’ Fest Team!