Digital Literacy

Category Archives: Grade 5

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Be Internet Awesome!

This school year, the Grade 5 students had a treat!

I found two new gems that they absolutely loved and all of these are part of Google’s Be Internet Awesome curriculum. Lessons were made highly interactive through slides made in Pear Deck. All students were given the same question and each learner was given an opportunity to write his or her own response. They wrote their opinion in their own pace and in their own way. They had to opportunity to choose to type their answer in a traditional way or draw them with gusto.

Another discovery was the Interland – an action-packed online game. This provided students a platform where they can learn the basics of digital safety. They learned how to create strong passwords, protect themselves from phishers and practice good digital citizenship by not only being Bystanders but Upstanders.

Here are some of their photos:










Until next time!

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Makers’ Fest 2018

In was an amazing time to see how the students showed their skills in Digital Literacy through creative play during the 2018 Makers’ Fest.

Makers Fest Tarp Proposed

The Ribbon Cutting ceremony was graced by Chinese International School Manila President and Chief Executive Officer, Founder, Ms. Felicia Atienza; Head of Schools,
Mr. Timothy Boulton and the Student Council President.


The Grade 4 students brought their guests to different parts of the world, and even to outer space with the use of Green Screen.



Our Grade 5 students amazed the booth goers with their skills in Scratch and Makey-Makey. Various games were created based on different subjects such as Math, English, P.E., and Mandarin.



This year, for Middle School and High School levels, those enrolled in our Elective classes got the chance to participate in Makers’ Fest. There were two classes then. One was Virtual reality, which used the CoSpaces platform while the other one was Robotics which used LEGO Mindstorms NXT.

Based on the CoSpaces website, “it is an intuitive educational technology enabling students and teachers to easily build their own 3D creations, animate them with code and explore them in Virtual reality.”

Students created a maze game based on their chosen theme such as Harry Potter’s Quidditch, Donkey Kong and Jumanji. Here are some of their creations:

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The next feature in the Makers Fest is the use of the LEGO Mindstorm NXT which has a programmable brick, sensors, LEGO elements, and so much more. This engaged the students in Computer Science, Math, Technology and Engineering.

The Robotics students solved the Trash Trek missions, putting their creative solutions and Robotics skills to the test. Using LEGO Mindstorms NXT, the students solved Mission 05 Careers, M07 Cleanup, M10 Demolition, M09 Salvage, and M11 Purchasing Decisions.


The other class focused on basic challenges, movements and builds.


We hope you enjoyed our blog and please stay tuned for the next Makers’ Fest in 2019!

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Kindness Ambassadors

“Go and love someone exactly as they are. And then watch how quickly they transform into the greatest, truest version of themselves. When one feels seen and appreciated in their own essence, one is instantly empowered.” – Wes Angelozzi

In Digital Literacy and Elective classes, we interrupted our usual classes to give way to Kindness topic. Why? Because kindness fuels creativity. Kindness move people to do their share of the load. Kindness equips people to forgive. Kindness gives people a chance and hope for the future.

To emphasize this, students were tasked to create Pro-Kindess posters using the attractive templates in Canva. They were challenged to come up with little doable acts of kindness. Here are some of their wonderful designs:

My Post

They say that you can not give what you do not have. Therefore, we had an activity wherein each student will sit on the special chair and receive compliments from his or her classmates. It was wonderful to see them complimenting each other and encouraging one another. One even created a poem about his fondness of his classmate.

Here are some of the photos:

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To compliment the kindness topic, the students watched the Pep Talk from the Kid President. Here it is.

Sometimes, we all need to be reminded of the heroes inside us. A tap on the back or a word of encouragement will go a long way. So go ahead, give that smile and make someone’s day! :D

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Kahoot! it!

If you haven’t tried this game, you are missing a lot. :-D

According to their website, “Kahoot! is a free game-based learning platform for teachers of awesome, classroom, superheroes and all learners.” It give students and teachers a more dynamic and livelier way of finding out how much the students understood a specific lesson or topic.

Once the questions are prepared, the teacher can just type in the questions and let the students choose the correct answer from the choices. The students will see four basic shapes with basic colors that represent possible answers. This is the “Quiz” format.Kahoot (1)

Another alternative is their brand new game called “Jumble.” It is a bit of a combination of a quiz as well as a reviewer game. The students will be prompted with a question but the answer will be shown in a, yes you guessed it, jumbled manner. To give their answer, the students in turn will re-arrange the shapes so it shows the correct order of thought. What keeps Kahoot more exciting is that they can choose code names from a set of witty codes such as “Legend Lion,” “Awesome Bear,” and “Mystery Dolphin.” For the results, the names (or code name) of the first five students who get to answer it correctly are flashed on screen. This makes them really go wild.

When we played Jumble in class, the students were all standing up and were so excited to check if they were the fastest to answer. Too bad I was not able to take photos of them jumping up and down in jubilation. However, here are some snapshots of the activity.


Once they have joined, their names will be posted on the “Game Board.”IMG_7501 IMG_7500

At the end of the game, they feel so accomplished once they see their names on the “Podium.”


The winner’s computer will display this, who wouldn’t be proud?


After you are done, you can download the results either to your computer or to your Google Drive.

That’s it! Keep rocking!



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Safer Internet Day


SIF GIF globe

This 6th of February 2018, the world will celebrate Safer Internet Day (SID) with the theme “Create, connect and share respect: A better internet starts with you.”

If you are thinking of joining the celebration, a wealth of information can be found in their website containing the best possible use of online technology. They even have downloadable promotional materials. One of which is the SID 2018 gif found on top which looks really creative.

As we recognize the risky online situations that our children may face, as much as possible, we would like to coach them on how to be safe and protected, kind and respectful, as well as engaged and empowered to tap on its potential.

Conveniently, in Digital Literacy class, our current topic is blogging. Through this, students will be given the opportunity to share their perspectives and experiences to a wider audience. Not only will it enhance their IT skills and improve their literacy skills, it will also target to provide them an avenue to practice appropriate online behaviors while making global connections.

In our first few meetings, to make them more involved and have ownership, they were asked to create their class blogging guidelines. This will serve as reminder for them on how to post content creatively and responsibly. Below is a collage of images on how they collaborate online discussing the do’s and don’ts of posting, leaving comments, grammar, spelling, adding of images and videos, installing of themes and privacy.

Adobe Spark

Credits: Safer Internet Day 2018 // Collage done using Adobe Spark

To be more involved, here are additional references to look at for a Safer Internet Program for our kids. If you are looking for a short presentation on proper netiquette, this link  from Brainpop entitled “Digital Etiquette” might help you. Another resource is the regional campaign on online child safety entitled #SafeWeb4Kids  supported by UNICEF and organized by Child Rights Coalition Asia (an organization aimed to influence decisions to ensure that the rights of children are respected, protected and fulfilled).

Together, let us promote responsible online behavior. Happy Safer Internet Day!


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Passport to Digital Citizenship

“The beautiful thing about learning is nobody can take it away from you.” 
― B.B. King

Digital Passport is such a wonderful tool to let the students learn about digital citizenship. It lets the students explore the digital world giving them exercises on privacy, communication, searching, cyberbullying and creative credit.

Digital PassportImage source from Digital Passport by Common Sense Media Inc.

The students play and learn at the same time. They are reminded that it is definitely hard to multitask, so they know that texting while spending time with their friend is hard to do. They now know that they have to prioritize their friends and keep their phones when their friends come over.

They have watched the negative effects of cyberbullying and that they should stand up to someone who is being bullied. They also learned how to protect themselves online and not post or send personal information. Most importantly, they are reminded to tell an adult when they come across something or someone that they are unsure of.

Make way for our Digital Citizens!

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First Month in Digital Literacy

“I am not a teacher, but an awakener.”
― Robert Frost

It is the first month of the school year! Welcome to the Digital Literacy blog site for Grade 4 to Grade 10. I met new and interesting students again this school year. The classes discussed what they can expect from digital literacy, computer lab rules as well as the Bring Your Own Device (BYOD) policy. As a review, we played the Space Game using the Socrative app. It was an exciting activity for them as they raced their way to the finish line. It was indeed an excellent way to loosen up in class.



To orient the students with what we have in the Upper School Library, and to give them a refresher course on how to search for books in the library, they played the library scavenger hunt. It is a delight to watch them run around the library with a purpose. They were racing against time and competing with their classmates to prove that they are the best and the fastest. Here are some snapshots of the activity:

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Next feature will be about the digital citizenship lessons.