Digital Literacy

Category Archives: Robotics

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Makers’ Fest 2018

In was an amazing time to see how the students showed their skills in Digital Literacy through creative play during the 2018 Makers’ Fest.

Makers Fest Tarp Proposed

The Ribbon Cutting ceremony was graced by Chinese International School Manila President and Chief Executive Officer, Founder, Ms. Felicia Atienza; Head of Schools,
Mr. Timothy Boulton and the Student Council President.


The Grade 4 students brought their guests to different parts of the world, and even to outer space with the use of Green Screen.



Our Grade 5 students amazed the booth goers with their skills in Scratch and Makey-Makey. Various games were created based on different subjects such as Math, English, P.E., and Mandarin.



This year, for Middle School and High School levels, those enrolled in our Elective classes got the chance to participate in Makers’ Fest. There were two classes then. One was Virtual reality, which used the CoSpaces platform while the other one was Robotics which used LEGO Mindstorms NXT.

Based on the CoSpaces website, “it is an intuitive educational technology enabling students and teachers to easily build their own 3D creations, animate them with code and explore them in Virtual reality.”

Students created a maze game based on their chosen theme such as Harry Potter’s Quidditch, Donkey Kong and Jumanji. Here are some of their creations:

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The next feature in the Makers Fest is the use of the LEGO Mindstorm NXT which has a programmable brick, sensors, LEGO elements, and so much more. This engaged the students in Computer Science, Math, Technology and Engineering.

The Robotics students solved the Trash Trek missions, putting their creative solutions and Robotics skills to the test. Using LEGO Mindstorms NXT, the students solved Mission 05 Careers, M07 Cleanup, M10 Demolition, M09 Salvage, and M11 Purchasing Decisions.


The other class focused on basic challenges, movements and builds.


We hope you enjoyed our blog and please stay tuned for the next Makers’ Fest in 2019!

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Kindness Ambassadors

“Go and love someone exactly as they are. And then watch how quickly they transform into the greatest, truest version of themselves. When one feels seen and appreciated in their own essence, one is instantly empowered.” – Wes Angelozzi

In Digital Literacy and Elective classes, we interrupted our usual classes to give way to Kindness topic. Why? Because kindness fuels creativity. Kindness move people to do their share of the load. Kindness equips people to forgive. Kindness gives people a chance and hope for the future.

To emphasize this, students were tasked to create Pro-Kindess posters using the attractive templates in Canva. They were challenged to come up with little doable acts of kindness. Here are some of their wonderful designs:

My Post

They say that you can not give what you do not have. Therefore, we had an activity wherein each student will sit on the special chair and receive compliments from his or her classmates. It was wonderful to see them complimenting each other and encouraging one another. One even created a poem about his fondness of his classmate.

Here are some of the photos:

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To compliment the kindness topic, the students watched the Pep Talk from the Kid President. Here it is.

Sometimes, we all need to be reminded of the heroes inside us. A tap on the back or a word of encouragement will go a long way. So go ahead, give that smile and make someone’s day! :D

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Makers’ Fest 2017

Makers' Fest 2017 Tarp ASSEMBLY (1)

We are thrilled to showcase what the Chinese International School Manila students can do! From users of technology, CISM students are continually being empowered to becoming creators of technology.

In the morning of May 22, Ms. Feli with Mr. Carlos  opened the ceremony with the ribbon-cutting at the Lower School Library. The opening video showcased the student’s Makers’ Fest project for 2017.




The Grade 4 students gave presentations on Earthquake preparedness and the Grade 5 students made a Green Screen booth.

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Students from the Early Years and Elementary School were our excited visitors. They went around the exhibits to try on the various creations of Middle School and some High School students.

With the use of Scratch, students programmed games for different interest levels and assigned subjects. They use alligator clips from Makey Makey and attach it to the foil or clay to enhance the gaming experience of the users.

The group assigned to “Arts” designed a game that gives the player an opportunity to paint after finishing a level.

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Another favorite Scratch program of the crowd is the race between the human and robot. Inspired by their PE subject, they created a simple-turned-popular game.

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What happens when you combine physics, digital literacy with fun and creative students. They will give a knock-out game entitled “Wire Game: Down to the Wire.”

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This group make learning fun. The next group made an interactive quiz for the gamers to practice their English skills.

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Who wants to do sword fighting and cajon playing? In collaboration with Social Studies, the Grade 7 students created these interactive games to show highlights in Peru and India’s history.IMG_7292 IMG_7252 IMG_4048 IMG_7300

The grades 8 and selected grades 9 and 10 students created their Apps using MIT App Inventor. This is an introduction to programming and app making tool that uses visual, drag-and-drop building blocks.

Students made apps that will help learners of basic Math, English, and Art skills.

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Here are the projects of the Robotics class. CISM has some amazing programmers and robot builders. They were asked to identify a problem and provide a solution using robotics. Here are their inventions:

Race Car robot with remote control 

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Door Opener

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Bartender or automatic water dispenser


FRMR – a robot that rakes the soil and plants the seeds.

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The winners for each category are the following:

Best App: “My Schedule”



Best Scratch and Makey Makey Project: “Cajon in Peru”



Best Robotics Project: “FRMR”



Here is link to the video showing the highlights of the Makers’ Fest 2017. Enjoy!

This would not be possible without the help of the whole Digital Literacy and Library Team — your Makers’ Fest Team 2017




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Grade 9 Robotics

“When obstacles arise, you change your direction to reach your goal,
you do not change your decision to get there.” – Zig Ziglar


The Grade 9 students, though with limited time, took on the Robotics unit with much confidence. To review previous lessons and exercise in Robotics, the class was divided into groups who were assigned to discuss and give their classmates a “walkthrough” of the challenge assigned to them. These challenges included the following:

Walled Maze Challenge – robot must travel from point 1 to point 2 then avoid the walls using the ultrasonic sensor.Walled Maze Challenge




The Vacuum Challenge simulates the movement of the vacuum cleaner. The robot is programmed to go around the table until it bumps a wall then moves back and afterwards, keep on going around.



Intersections Challenge -Students must program their robot to drive around the block, stopping at each line for at least one second, completing one full lap around the block to beat the challenge.Intersections ChallengeIMG_3496


Close Shave Challenge – the students started their robots behind the black line. With a toss of a coin, their programmed robot will move either to the edge of the first, second or third tile.

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After review, students learned and practiced the use of the Move Block for the Gripper. This allows their robot to pick up a ball and drop it to a specific bin Using the switch block in programming and light sensor to detect the brightness or darkness of the ball color, they made their robots decide which one is red or blue. After it grips the ball, their robots will move from one to the next station and drop their ball in the correct bin.


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Advance Robotics

“When you want to know how things really work, study them when they’re coming apart.”
― William Gibson, Zero History


This year, the Grade 10 students took on a review of previous learnings from last year as well as embarked on new experiences in building and programming their robots.

Each group had two to three members. Members build the robot, add needed sensors and figure out the best possible position of its parts. Other members on the other hand look into the programming part of Robotics. He or she looks into the sequence of each block and determines the relevant one to use.

The Grade 10 students unlocked the challenges in Robotics, applying the principles and techniques learned in class. With the gripper attachment, using the motor block, their robot grabs a ball and releases it based on the need. The Switch and Logic block enabled their robot to determine the color of their ball and determine its next step. The Loop block helps their robot perform repetitive tasks as well as make the robot follow the black line in order to reach a certain destination. To simplify long and complicated blocks, they maximized the use of “My Blocks.”

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Robotics Programming

I hear and I forget; I see and I remember; I do and I understand.
- Confucius

Students were very engaged while building the robots. Some students were tasked to begin with the structural components of the LEGO mindstorm. They were instructed to go around the tables where they can find kits containing pegs, beams, and wheels. With these, they will build connector components and structural components using axles, bushings, and gears.







In due time, they built their robots based on pictorial instructions.





Those who were confident in building robots and knowledgeable in the use of LEGO NXT MINDSTORM were assigned challenges and exercises to manipulate the robot and apply programming skills.


Maze Challenge


The Wave Challenge


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History of Robotics

“I look at pressure as an opportunity to go out there and prove myself”
- Von Miller

“Robotics is the science of designing, building, controlling and operating robots.”

Each student from Grade 6 to 8 were asked to research about specific inventors that has contributed to the development of robotics in the course of history.

To be fair to all students, we used an online random picker in assigning names and topics. It is found in

Below are some pictures taken during the exercise. It was fun watching some of them get competitive even during the turning of wheel.


Below on the other hand are some pictures of students doing their report in class:

Watson the supercomputer who beat Ken Jennings in the game Jeopardy.


Spirit and Opportunity – the Mars Rovers


Roomba – the robot vacuum cleaner


Kismet – Robot that can show emotions


Garry Kasparov – the World Chess Champion who won against Deep Blue but lost the second time.


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Technology In The Workplace

Technology is anything that wasn’t around when you were born. – Alan Kay

The students in the ninth grade were immersed to the effects of technology in the workplace. They studied various issues and benefits brought about by technology. After each lecture, they were asked to provide their own insights and opinions on the current trends and issues of technology like globalization, upskilling, and deskilling. Students were given opportunity to formulate their voices on Telecommuting. Would they be in favor or against it? What advantages and disadvantages do they see?

With robot inventions happening everywhere, some sectors in our labor force are in danger of being affected by the development of robots. Since some work involved repetitive tasks, some robots do it more efficiently than human hands can do.

With this, students were asked if their future careers are somehow affected by the technological innovations. Will they need to be more information-technology literate? Indeed. However, as the video in “Are Drones Taking Our Jobs” by Andrew McAffee, it is a great insight not to be afraid of the changes but to focus their attention to unleashing creativity, alleviating poverty, and helping mankind.


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What is a Robot?

What is a Robot?

The class started with an activity wherein students were asked to draw their definition of what a robot is. Here are some of the examples:


As we moved further in our discussion, we defined Robots as “A mechanical device that is capable of performing a variety of tasks on command or according to instructions programmed in advance” (Source: High Definition: An A to Z Guide to Personal Technology).

Roboticists say that It can Sense, Think, and Act. It means that it can “Sense” its surroundings using its “Sensors” and take in information. With the “Controller,” it can “Think” by using that information and afterwards selecting the next step that it will perform. Finally, it can “Act” by doing something with its “Effector.”  Below is a diagram to illustrate:



Here are a few examples of the robots used in various fields of medicine, astronomy and everyday life.

The Da Vinci Surgical System – it enables surgeons to perform operations through a few small incisions.

Learn about the parts of the robot sent to Mars, in the “Anatomy of a Rover.”

ReWalk – ReWalk is a wearable robotic exoskeleton that provides powered hip and knee motion to enable individuals with spinal cord injury (SCI) to stand upright, walk, turn, and climb and descend stairs. More information here:

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Most of the students had an idea on what a robot is but it got interesting when they were assigned topics to report on to discuss the history of robotics. There they got more information on how robotics is taking its course in our society.

We all look forward to more insightful moments in class.